Menu

Defending Player Owned Customs Offices

Defending Player Owned Customs Offices

This week our wardec with Public Enemy ended, which lasted for 2 months. The war started out as something normal, when they started reinforcing out Player Owned Customs Offices (POCO’s). We launched a couple of POCO defence fleets and successfully repaired some of them, but after that Public Enemy came back and destroyed them anyway.
We put up a big effort, and we got beat, and that’s not a bad thing. At the time we couldn’t form a fleet big enough to counter a well set up Dominix tinker fleet.

But they didn’t shoot all our POCO’s. At some point they stopped engaging our assets, and while the wardec waged on, they didn’t pay much attention to us. Sure we saw them in Jita, and all the other popular systems. Some of them chased me all the way to Amarr, but they still weren’t actively hunting us anymore. This comes down to one thing, and I haven’t really had that much trouble with it up until now.

The wardec mechanic in Eve Online is set up so that you pay ISK to start a wardec, and as long as you pay the extention price the wardec can last as long as you want it. This means that if you have enough ISK you could pretty much wardec an alliance continuously for years, potentially driving people out of the game. The wardec mechanic as it is now should be rebalanced. At the moment it is a potentially game-killing feature in Eve Online. Pilots in null-sec and low-sec won’t be bothered that much by an official declaration of war. Because of the safety settings in those regions pilots can engage freely, so some pilots want to play Eve in the relative safety of high-sec. High-sec is pretty much a death-trap during any wardec, depending on which side you are, and so many players either start playing with different (out of alliance) characters, or won’t play Eve at all. I hope CCP will address the concerns surrounding wardec mechanics in the nearby future.

Below are some screenshots of the two POCO defence fleets we organised, as well as the demise of the POCO’s.

Visit the Jitters 4-4 EVE comic!

Jitters 4-4
  • Extended Downtime - Thursday, June 29th 2017 28 June 2017
    In order to carry out some essential testing, we'll need to extend daily downtime tomorrow, Thursday, June 29th. Downtime will run for a total of 30 minutes from 11:00-11:30 UTC while we carry out some essential work on the Tranquility cluster. We expect that the cluster will be back online and accepting connections at 11:30 […]
    CCP Falcon
  • New Eden Store: Digmaster Blazon SKIN for ORE ships 27 June 2017
    A new SKIN is available for all our hard-working industrialists in their ORE ships. Decorate your ORE ships with the new Digmaster Blazon SKIN! The Digmaster Blazon SKIN improves your ship by replacing the standard dark yellow color parts with blazing orange. We are excited to offer this SKIN for a very affordable price: Procurer […]
    CCP Phantom
  • Skill Queue Issue - Reimbursement Complete! 26 June 2017
    We are happy to announce that reimbursement has been completed for all those who lost skillpoints due to the inadvertent pausing of skill queues that occurred on June 9th. Skillpoints have been reimbursed at the standard rate of 40 skillpoints for every minute that affected players had their skill queues paused by the script that […]
    CCP Falcon

The random bunch

watermark_C7D_4420.jpg watermark_C7D_4533.jpg watermark_2015.06.28.22.11.02.jpg Evesterdam_2015_065 Evesterdam_2015_130 Evesterdam_2015_233 watermark_2015.11.21.13.49.01 watermark_2015.12.18.21.12.53 watermark_2016.02.15.17.10.23 watermark_2016.02.23.17.35.42 watermark_2017.02.05.19.10.57 watermark_2017.03.09.19.14.15

Download EVE Online and fly your spaceship today !!